HomeEsportsWhy Gaming Piracy Thrives in India

Related Posts

Why Gaming Piracy Thrives in India

Deftouch Secures Investment to Expand Game Development and Talent

Indian game publisher Deftouch (best known for the King of Cricket game) has secured an undisclosed investment to expand its game portfolio and hire new talent. The funding round was co-led by Krafton, T-Accelerate Capital, and Lumikai, with participation from Visceral Capital and Play Ventures. CEO Ninad Bhagwat, , emphasized the company’s focus on experimenting with bold concepts, particularly in the development of a cricket game with innovative monetization features. Founded in 2017, Deftouch aims to use the investment to reach its next milestones and plans to raise its Series A round by the end of 2025.

SuperGaming Officially Launches ‘Indus’ 

SuperGaming has officially launched Indus, the battle royale game developed in India, now available on Android and iOS platforms. With over 14 million pre-registrations, Indus debuted at the top of the free-to-play charts on the iOS App Store. The game, which blends Indian cultural elements with futuristic themes, is expected to reshape the local gaming and esports landscape. Its release also signals the start of a competitive esports season, featuring INR 2.5 Crores as the total prize pool.

KRAFTON India Brings Deepika Padukone to BGMI as Playable Character

KRAFTON India has announced its highly anticipated collaboration with Bollywood superstar Deepika Padukone, who will debut as a playable character in Battlegrounds Mobile India (BGMI) starting October 17. Players can embody Padukone’s signature style through two new avatars and unlock exclusive in-game cosmetics, including weapon skins and vehicle cosmetics. The collaboration also introduces special events and rewards for players participating in a themed contest running until November 4. This move marks a significant step for KRAFTON India, blending Bollywood and gaming culture, and enhancing BGMI’s immersive experience for its Indian player base.

Riot Games Announces New Wave of Job Cuts

Riot Games, the studio behind League of Legends, announced another round of layoffs, marking its second workforce reduction this year. Chairman Marc Merrill revealed the decision, affecting 32 employees, in a statement yesterday, framing it as an “evolution” of the game rather than a cost-cutting measure. The January layoffs cut 530 jobs, or 11% of Riot’s global staff. Merrill emphasized this move was to align the company’s expertise with long-term goals for League. Impacted workers will receive severance and six months of health coverage. Riot previously also trimmed staff in January 2023 as part of routine operations.

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Latest Posts