HomeEsportsThe Big Winners, Game-Changing Deals, and Industry Shakeups at IGDC 2024

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The Big Winners, Game-Changing Deals, and Industry Shakeups at IGDC 2024

IGDC 2024 Awards Celebrate Gaming Excellence

The Indian Game Developer Conference (IGDC) 2024 Awards spotlighted standout games and talent across multiple categories. The Palace on the Hill claimed PC/Console Game of the Year, while Once Upon a Merge and Sportsverse secured Mobile Game of the Year and AR/VR Game of the Year, respectively.

Winds of Arcana: Ruination won Upcoming Game of the Year, with Shotgun-Tact honored as Student Game of the Year. The Star Named EOS took the International Game Award. Fears to Fathom – Woodbury Getaway earned Best in Gameplay, and Once Upon a Merge won Best in Visual Arts.

Shruti Verma and Laxmi Khanolkar received Women in Games honors, while Rajesh Rao entered the Hall of Fame.

Krafton Leads $19M Investment in Ruckus Games

Texas-based Ruckus Games has led by Krafton, with support from Bitkraft Ventures, Transcend, and Hypergryph. Founded in 2021 by Gearbox and Riot Games alumni and led by CEO Paul Sage, formerly of Borderlands 3, the studio is developing a roster-based co-op shooter, with early playtests planned this winter. The funding follows a $5.5 million seed round in 2022, which enabled Ruckus to build a prototype with a 14-person team.

GameSquare Secures $10M Convertible Note Deal with GigaMoon Media

Esports company GameSquare Holdings, owner of FaZe Clan, has . The deal provides non-dilutive capital to bolster GameSquare’s financial strategy and partially repay its equity line facility with Yorkville Advisors Global. The note, maturing on December 31, 2025, can convert into GameSquare common stock at $2.50 per share or 5.725 million shares of FaZe Media Series A-1 Preferred Stock. This follows GameSquare’s $20 million Pre-Paid Advance Agreement earlier this year with Yorkville, underscoring efforts to strengthen its financial foundation.

Bilibili Achieves First Quarterly Profit Since 2018 IPO

Chinese video-sharing and gaming platform , reversing an 863.5 million yuan loss from the same period last year. Revenue grew 26% year-on-year to 7.31 billion yuan, fueled by an 84% surge in mobile gaming income. CEO Chen Rui attributed the milestone to improved commercialization efficiency and highlighted it as “a new starting point.” User engagement hit record highs, with 348 million monthly active users spending an average of 106 minutes daily. 

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