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The Fight for Game Preservation Gains Momentum

Real Cricket Collaborates with Three IPL Teams

Nautilus Mobile’s Real Cricket has expanded its collaboration with Indian Premier League (IPL) teams, adding Mumbai Indians to its roster alongside Lucknow Super Giants and Rajasthan Royals. Players can now experience playing with stars like Rohit Sharma, Jasprit Bumrah, Hardik Pandya, and others within the game. The partnership brings official team logos, kits, and player likenesses, offering a more authentic experience for cricket fans. This move highlights Real Cricket’s ongoing effort to merge real-world cricket excitement with gaming, creating opportunities for fans to engage with their favorite IPL teams and players in a virtual setting.

Meghalaya Becomes First Indian State to Sponsor Esports Team

The government of Meghalaya has , Jubilant Divine Esports. This historic move reflects the state’s commitment to nurturing esports talent. Wanshankupar Suchiang, CEO of Jubilant Divine Esports, expressed pride in the government’s support, emphasizing plans to expand into titles like Valorant and Counter-Strike 2. Additionally, Telangana is poised to introduce comprehensive esports policies, further signaling India’s growing focus on the sector. Meghalaya’s vision includes developing infrastructure and hosting tournaments, aiming to position the state as a hub for esports and prepare athletes for global competitions, including future esports Olympics.

Riot Games India Hosts Bengaluru Watch Party for VCT Seoul 2024 Finals

Riot Games India recently hosted a watch party in Bengaluru for the Valorant Champions Tour (VCT) International Champions Seoul 2024 finals on August 25, 2024. Held at the UB City Amphitheatre, the event saw fans participate in treasure hunts, activities, and trivia challenges, with prizes for both offline and online attendees.

NetEase Posts Strong Q2 Growth with $3.5 Billion in Revenues

NetEase reported net revenues of $3.5 billion for , a 6.1% increase year-over-year. Games and related value-added services accounted for $2.8 billion, up 6.7%. Online games contributed 96.1% of the segment’s net revenues, driven by the success of titles like Naraka: Bladepoint, which quickly climbed the iOS grossing charts in China. Mobile games made up 76.4% of online game revenues. CEO William Ding highlighted the company’s commitment to innovation, crediting its strong R&D capabilities for the growth. Despite a slight dip in gross profit from the previous quarter, NetEase’s portfolio continues to expand globally.

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