Intel Announces Major Workforce Reduction Amid Cost-Cutting Plan
Intel has announced plans to reduce its global workforce by approximately 15,000 employees as part of a $10 billion cost-cutting initiative detailed in its . The company aims to complete the majority of these layoffs by the end of 2024 to “resize and refocus” operations.
In a message to employees, CEO Pat Gelsinger called the layoffs part of “some of the most consequential changes in [Intel’s] history,” citing the need to align costs with a new operating model. Intel reported Q2 2024 revenue of $12.8 billion, a 1% year-over-year decrease, and forecasted Q3 earnings between $12.5 billion and $13.5 billion.
Talon Enters Counter-Strike 2 with Oceania-Based Team
Talon Esports, a major player in the Asia Pacific esports scene, is venturing into Counter-Strike 2 with a new team featuring players from Oceania. The lineup includes Aaron “AZR” Ward, Christian “ADDICT” Pendleton, Corey “nettik” Browne, Jared “hazr” O’Bree, and Milosz “mhL” Knasiak, coached by Daniel “djL” Narancic. Co-founders Sean Zhang and Jarrold Tham, both hailing from Australia, see this move as a way to reconnect with their roots. Zhang commented on their return to the region, emphasizing a commitment to the community that originally inspired their involvement in esports. The team is set to debut at the Oceania RMR Qualifier in August.
Krafton Announces Android BGMS Carnival to Celebrate BGMS Season 3 Finale
Krafton has announced the Android BGMS Carnival, a one-day event on August 11, 2024, celebrating the conclusion of the third season of the BGMS esports tournament. The carnival will feature a live viewing party of the Day 3 Finals and a meet-and-greet with the winners of BGMS Season 3. Attendees can explore brand booths showcasing the latest products from various companies.
Microsoft and Activision Blizzard Reportedly Launch New Studio for Franchise Spinoffs
Microsoft and Activision Blizzard have established a new studio focused on developing spinoffs of popular Activision Blizzard franchises, . The studio, which quietly emerged from King employees, aims to produce smaller, double-A titles similar to Nintendo’s approach with Mario and Zelda. This strategy could allow Microsoft to release games more frequently and cost-effectively while aligning with its interest in revitalizing dormant franchises like Overwatch and Diablo.

