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What’s New in Episode 8 Act 3

Valorant’s Episode 8 Act 3 is here, and with it comes the much-anticipated Patch 8.08. This update brings significant changes to two agents, Viper and Cypher, as well as updates to the Premier mode. Stay tuned for more updates and share your thoughts on these changes. Let’s dive into the details of this update with the official patch notes.

Patch Notes Highlights

Valorant Patch 8.08 brings significant changes to agents Viper and Cypher, aiming to balance their gameplay and introduce a new meta. The Premier mode also sees updates with a new stage and promotion system. Here’s a full list of the patch notes for Valorant Patch 8.08.

Premier Updates

A new Stage of Premier starts! With this one, we’re adding promotion.

  • See your division’s promotion requirements on the standings page.

  • Meet those requirements to be placed at least one division higher in Stage E9A1.

  • The Premier Score playoff qualification threshold is 600 for all divisions.

Bug Fixes

  •  Agent

    • Fixed issues related to inaccurate line-of-sight checks near certain abilities (e.g., Phoenix’s Blaze (C)). This could manifest in flashes not working appropriately when the detonation was on the other side of a wall that was in the process of raising or lowering.

      • This fix applies to Phoenix’s Blaze (C), Neon’s Fast Lane (C), Harbor’s High Tide (E), and Viper’s Toxic Screen (E) and Viper’s Pit (X).

  • Fixed an issue where AI-controlled abilities (e.g., Killjoy’s Turret (E)) could detect you through Harbor’s High Tide (E).

  • Fixed Clove’s icons being incorrect when Ruse (E) was equipped.

  • Fixed a bug where Cypher’s Trapwire (C) showed on the map even when disabled.

Players can expect a fresh experience with these changes as they dive into Episode 8 Act 3 of Valorant.

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